Graphics Settings

   

To bring up the Graphics Preferences dialog, click on the Preferences Icon  located on the right side of the screen. Alternatively, you can press the ‘Esc’ key to bring up the main menu and then select “Preferences.”

Basic Settings

This is the mode you start in and it is recommended for less advanced users. It allows you to quickly change your overall graphics without having to manually adjust the individual settings.

Graphics Quality
The options for this setting range from Very Low to Extreme. Using a higher option will give you higher overall graphics quality and lower graphics performance. Conversely, setting this to a lower option will result in lower overall graphics quality, but higher graphics performance. If you notice any graphical anomalies such as artifacts, stuttering, choppiness, or tearing, you should try setting this to a lower option.

Display HUD
This control allows you to turn your heads up display (HUD) on/off.

Display Callsigns
This control allows you to set whether you want to see the callsigns of other users.

Display Map
This control allows you to turn the mini-map on/off.

Advanced Settings

This mode allows you to manually adjust each of the available graphics settings. It is recommended for more advanced users looking to further refine their graphics experience over the options offered under the basic settings.

Windows / Full Screen
These controls allow you to switch between windowed and full screen mode. For best results, you will want to use full screen mode.

Sync / No Sync
These controls allow you to enable/disable vertical synchronization. Selecting sync prevents your graphics solution from rendering faster than the refresh rate of your display (usually 60 frames per second), while selecting no sync will allow your graphics solution to render as fast as possible. It is recommended that you set this to sync as no sync may result in graphical artifacts such as tearing.

Screen Resolution
This control allows you to set the resolution of the display. Higher resolutions offer better visual acuity at the cost of lower performance. If your display looks jerky, try reducing your screen resolution. Note that you can only specify the screen resolution if you are in full screen mode. In windowed mode, the screen resolution is automatically set by the size of the window.

Multi-sample Type
This control allows you to set the type of multi-sampling (anti-aliasing) used by your graphics solution. Anti-aliasing is a rendering technique that is used to smooth the edges of objects in a frame before it is rendered to the display. Without anti-aliasing, edges can have a stair-stepped or blocky appearance (this is commonly referred to as pixelation or “jaggies”). Increasing the multi-sampling type will apply more smoothing to the frame at the cost of graphical performance. Users with lower end graphics solutions will benefit more from a lower setting.

MS Quality Level
This control allows you to set the quality level of the multi-sampling used by your graphics solution. Like the multi-sample type, increasing the multi-sampling quality level will apply more smoothing to the frame at the cost of graphical performance.

Shadow Mode
This control allows you to set the quality level of the shadows rendered by your graphics solution. Increasing shadow quality level cost graphical performance. Users with lower end graphics solutions will benefit more from a lower setting.

Near Clip Distance
This control sets a distance from the camera that determines if an object will be rendered. If the distance from the camera to an object is greater than the distance you set here, it will be rendered. Otherwise, the object will not be rendered. It is recommended you keep this at or near zero.

Far Clip Distance
This control sets a distance from the camera that determines if an object will be rendered. If the distance from the camera to an object is less than the distance you set here, it will be rendered. Otherwise, the object will not be rendered. Adjusting this will allow you to see more or less distant objects. Rendering more objects results in lower graphical performance.

Field Of View
This control sets your apparent field of view. A higher field of view, will allow you to view more of your surroundings without having to look around as much. Setting this too high can result in “tunnel vision.”