I'm currently working on part of a level that makes use of a brick actor as an elevator floor. Once the lift reaches its top, the actor piece is dropped to the ground. However, the brick falls through the ground and disappears instead of just landing on the terrain. To counter this, I've been trying to get the actor to reset once the lift is ready for it at the base level. There seems to be some fickleness though as to if/when the actor resets based on actor positioning in relation to other objects as well as the reset timing. Are there any notes regarding the specifics of actors that could help with this?
Also, as a suggestion regarding the moving pendulums, which is what I'm using to power the elevator, could their strength/tension be a variable we can tweak so there is less/no give if an object is dropped or pushed against them? The current give can offset timing, which is why I bring it up. Another way of considering timing though might be to allow syncing between event objects so they move together consistently regardless of the physics put on them.