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Xulu Community Forums • View topic - Racing gate variation idea
Page 1 of 2

Racing gate variation idea

PostPosted: Mon Aug 27, 2012 7:36 pm
by Icefall
While working on my latest track I started thinking about ways to include checkpoints for races while keeping the terrain as uncluttered as possible. I wasn't able to accomplish this, but thought that the inclusion of invisible checkpoints would be a nice addition. They work just like normal checkpoints, just they are not visible on the track or terrain other than the appropriate marker on the mini-map. Not only would this be good for if you have a theme to your track that the current checkpoints don't quite fit into, but for off-road style courses it will add a touch of exploration since you won't see the physical gate guiding your travel.

Re: Racing gate variation idea

PostPosted: Tue Aug 28, 2012 11:23 am
by Adriana
That's a good idea; we'll look into that. I like making the venues as pretty as possible too.

Re: Racing gate variation idea

PostPosted: Tue Aug 28, 2012 11:40 am
by GoughGhan

Re: Racing gate variation idea

PostPosted: Tue Aug 28, 2012 11:47 am
by Adriana
hmmm, now that you mention it ...

Re: Racing gate variation idea

PostPosted: Tue Aug 28, 2012 12:07 pm
by Kyosuke

Re: Racing gate variation idea

PostPosted: Tue Aug 28, 2012 12:49 pm
by Icefall
I don't mind the swirling notification of the active gate to reach, but sometimes the gate itself sticks out a bit if trying to set up a course with a particular visual appeal. Also there have been times I've run into and got stuck on the gate itself which is sometimes frustrating, but not the initial reason I brought up the concept.

With an invisible gate, you can also then use other field items to design your own gate if you so wanted. For example if you had a race around a bunch of the ruins and broken arches, you could set up an invisible gate checkpoint under one of the arches or set up pillars on either side of the checkpoint so the race looks more natural to the environment.

I do think with invisible checkpoints on some courses I would use more of them than if they were visible.

At the moment I'm just thinking of a checkpoint like the current ones with the swirling indicator only visible where the current gate is, but your mention of a Mario Kart style gate would be useful in some instances too.

As for themes in designing new checkpoints in general, like I mentioned above in the make your own example, a set of pillars and the gate number could be on the top of one of the pillars, or a checkpoint that matches some of the natural stone facades as well as perhaps a stone brick arch to match the stone racing track.

Re: Racing gate variation idea

PostPosted: Wed Sep 05, 2012 12:06 pm
by Kyosuke
Sorry to leave you hanging on this. We discussed your model-less check gate proposal and have decided go forward with it. You can expect to have these available in the next release. :mrgreen:

Re: Racing gate variation idea

PostPosted: Wed Sep 05, 2012 5:11 pm
by Icefall
Awesome! I'll be looking forward to it ^_^

Re: Racing gate variation idea

PostPosted: Mon Oct 15, 2012 5:39 am
by Tas
A model-less check gate sounds very good to me too^^

Re: Racing gate variation idea

PostPosted: Mon Oct 15, 2012 10:44 am
by GoughGhan