Architecture

Description: A hut themed building with red coloring on it.
Name: Red Hut
Category: Architecture
Type: Static Component
Parameters
Type: Allows you to adjust the shape/size of the hut with 6 pre-set choices.
Name: Red Hut
Category: Architecture
Type: Static Component
Parameters
Type: Allows you to adjust the shape/size of the hut with 6 pre-set choices.

Description: A building with a Turkish style genre to it.
Name: Turkish Building
Category: Architecture
Type: Static Component
Parameters
Type: Allows you to adjust the shape of the turkish building with 8 pre-set choices.
Name: Turkish Building
Category: Architecture
Type: Static Component
Parameters
Type: Allows you to adjust the shape of the turkish building with 8 pre-set choices.
Basic Component

A basic component shaped like a ball.
Type: Dynamic Component
Parameters
Type: Allows you to adjust the material of the ball with 6 pre-set choices. (Concrete, Lead, Plastic, Rubber, Steel, Wood)
Radius: Allows you to adjust the radius of the ball (Min = .10 meters Max = 5 meters)
Shell: Allows you to adjust how solid you want the ball to be (Min = 0 [Solid] )
Type: Dynamic Component
Parameters
Type: Allows you to adjust the material of the ball with 6 pre-set choices. (Concrete, Lead, Plastic, Rubber, Steel, Wood)
Radius: Allows you to adjust the radius of the ball (Min = .10 meters Max = 5 meters)
Shell: Allows you to adjust how solid you want the ball to be (Min = 0 [Solid] )

Simple box shaped component.
Type: Dynamic Component
Parameters
Type: Allows you to adjust the material of the brick with 6 pre-set choices. (Concrete, Lead, Plastic, Rubber, Steel, Wood)
Length: Allows you to adjust the length of the brick (Min = .10 meters Max = 10 meters)
Width: Allows you to adjust the width of the brick (Min = .10 meters Max = 10 meters)
Height: Allows you to adjust the height of the brick (Min = .10 metersMax = 10 meters)
Type: Dynamic Component
Parameters
Type: Allows you to adjust the material of the brick with 6 pre-set choices. (Concrete, Lead, Plastic, Rubber, Steel, Wood)
Length: Allows you to adjust the length of the brick (Min = .10 meters Max = 10 meters)
Width: Allows you to adjust the width of the brick (Min = .10 meters Max = 10 meters)
Height: Allows you to adjust the height of the brick (Min = .10 metersMax = 10 meters)

Description: A pendulum with 4 joints in it.
Name: Pendulum 4 Links
Category: Basic Components
Type: Dynamic Component
Parameters
Type: Allows you to adjust the material of the pendulum with 6 pre-set choices. (Concrete, Lead, Plastic, Rubber, Steel, Wood)
InitAngl (Initial Angle): Allows you to set the starting angle of the pendulum (Min = 0 Max = 180)
Radius: Allows you to adjust the radius of the pendulum (Min = .10 meters Max = 3 meters)
Length: Allows you to adjust the length of the pendulum (Min = .10 meters Max = 10 meters)
Name: Pendulum 4 Links
Category: Basic Components
Type: Dynamic Component
Parameters
Type: Allows you to adjust the material of the pendulum with 6 pre-set choices. (Concrete, Lead, Plastic, Rubber, Steel, Wood)
InitAngl (Initial Angle): Allows you to set the starting angle of the pendulum (Min = 0 Max = 180)
Radius: Allows you to adjust the radius of the pendulum (Min = .10 meters Max = 3 meters)
Length: Allows you to adjust the length of the pendulum (Min = .10 meters Max = 10 meters)

Description: A small cone that looks like construction cone.
Name: Construction Cone
Category: Basic Component
Type: Static Object
Parameters
Type: Allows you to adjust the shape/size of the cone with 3 pre-set choice.
Name: Construction Cone
Category: Basic Component
Type: Static Object
Parameters
Type: Allows you to adjust the shape/size of the cone with 3 pre-set choice.

Description: A tire from a rover.
Name: Tire
Category: Basic Components
Type: Dynamic Component
Parameters
Type: Allows you to adjust the size/style of the tire from 3 pre-set choices.
Name: Tire
Category: Basic Components
Type: Dynamic Component
Parameters
Type: Allows you to adjust the size/style of the tire from 3 pre-set choices.

Description: If you decide to travel over land to a venue rather than porting there, going through one of these gates will make the venue it is placed in playable.
Name: Venue Entry
Category: Basic Components
Type: Static Component
Parameters
Type: Allows to adjust the size of the venue entry gate from 2 pre-set choices.
Destination: Allows you to adjust the type of gate it is, Enter venue or Exit to sightseeing.
Name: Venue Entry
Category: Basic Components
Type: Static Component
Parameters
Type: Allows to adjust the size of the venue entry gate from 2 pre-set choices.
Destination: Allows you to adjust the type of gate it is, Enter venue or Exit to sightseeing.

Description: A gate that opens vertically when you activate the sensor linked to it.
Name: Vertical Slide Gate
Category: Basic Components
Type: Dynamic Component
Parameters
Type: Allows you to adjust the material of the vertical slide gate with 2 pre-set choices.
Size: Allows you to adjust the size of the vertical slide gate with 2 pre-set choices.
Wait time: Allows you to adjust the time the gate remains open for before it closes. (Min = 1 second Max = 1000 seconds)
Name: Vertical Slide Gate
Category: Basic Components
Type: Dynamic Component
Parameters
Type: Allows you to adjust the material of the vertical slide gate with 2 pre-set choices.
Size: Allows you to adjust the size of the vertical slide gate with 2 pre-set choices.
Wait time: Allows you to adjust the time the gate remains open for before it closes. (Min = 1 second Max = 1000 seconds)

Description: A windmill that has adjustable blades and rotation speed.
Name: windmill
Category: Basic Components
Type: Dynamic Component
Parameters
Blade: Allows you to adjust the size of the blades with 2 pre-set choices.
Center: Allows you to adjust the size of the center piece of the windmill with 2 pre-set choices.
Speed: Allows you to adjust the speed of windmill. (Min = 0 RPM Max = 900 RPM)
Name: windmill
Category: Basic Components
Type: Dynamic Component
Parameters
Blade: Allows you to adjust the size of the blades with 2 pre-set choices.
Center: Allows you to adjust the size of the center piece of the windmill with 2 pre-set choices.
Speed: Allows you to adjust the speed of windmill. (Min = 0 RPM Max = 900 RPM)
Environment

A rock formation with an arch in it.
Type: Static Component
Parameters
Theme: Allows you to adjust the material of the arch with 20 pre-set choices.
Type: Allows you to adjust the shape of the arch with 13 pre-set choices.
Type: Static Component
Parameters
Theme: Allows you to adjust the material of the arch with 20 pre-set choices.
Type: Allows you to adjust the shape of the arch with 13 pre-set choices.

A Boulder, or giant rock themed rock formation.
Type: Static Component
Parameters
Theme: Allows you to adjust the material of the boulder with 20 pre-set choices.
Type: Allows you to adjust the shape of the boulder with 3 pre-set choices.
Type: Static Component
Parameters
Theme: Allows you to adjust the material of the boulder with 20 pre-set choices.
Type: Allows you to adjust the shape of the boulder with 3 pre-set choices.

A butte themed rock formation.
Type: Static Component
Parameters
Theme: Allows you to adjust the material of the butte with 20 pre-set choices.
Type: Allows you to adjust the shape of the butte with 2 pre-set choices.
Type: Static Component
Parameters
Theme: Allows you to adjust the material of the butte with 20 pre-set choices.
Type: Allows you to adjust the shape of the butte with 2 pre-set choices.

Description: A formation of rocks with a flat surface on the top that stands above ground.
Name: Plateau
Category: Environment
Type: Static Component
Parameters
Theme: Allows you to adjust the material of the plateau with 20 pre-set choices.
Type: Allows you to adjust the shape of the plateau with 4 pre-set choices.
Name: Plateau
Category: Environment
Type: Static Component
Parameters
Theme: Allows you to adjust the material of the plateau with 20 pre-set choices.
Type: Allows you to adjust the shape of the plateau with 4 pre-set choices.
Gladiators Components

A beacon in "Get It!" that generates points when captured. The most captures at the end of a round wins.
Type: Dynamic Component
(Required for Get it! to be valid)
Type: Dynamic Component
(Required for Get it! to be valid)

Description: A flag is a component used in gladiator games. Take this to a score zone to capture points.
Name: Flag
Category: Gladiators Components
Type: Dynamic Component
Team: Allows you to adjust what team the flag will be set to.
Name: Flag
Category: Gladiators Components
Type: Dynamic Component
Team: Allows you to adjust what team the flag will be set to.

Description: Repairs vehicles and reloads ammo when driven over in gladiator venues.
Name: Repair Station
Category: Gladiators Components
Type: Dynamic Component
Name: Repair Station
Category: Gladiators Components
Type: Dynamic Component

Description: A structure where you must take the gem in "Score It!" to score points.
Name: Gem Launcher
Category: Gladiators Components
Type: Static Component
Parameters
Team: Allows you to adjust what team the score zone will be set to.
Type: Allows to to adjust what the score zone looks like.
Name: Gem Launcher
Category: Gladiators Components
Type: Static Component
Parameters
Team: Allows you to adjust what team the score zone will be set to.
Type: Allows to to adjust what the score zone looks like.
Racing Components

Description: A gate signifying the next checkpoint of a race.
Name: Check Gate
Category: Racing/Checkpoint Components
Type: Static Component
Parameters
Type: Allows you to adjust the shape of the gate.
Gate: Allows you to set the number of the gate. (eg. Gate 1, Gate 2, etc) (Max = 30 gates)
Name: Check Gate
Category: Racing/Checkpoint Components
Type: Static Component
Parameters
Type: Allows you to adjust the shape of the gate.
Gate: Allows you to set the number of the gate. (eg. Gate 1, Gate 2, etc) (Max = 30 gates)

Description: A gate signifying the end of a race.
Name: Finish Gate
Category: Racing/Checkpoint Components
Type: Static Component
Parameters
Type: Allows you to adjust the shape of the gate.
(Required for a racing venue)
Name: Finish Gate
Category: Racing/Checkpoint Components
Type: Static Component
Parameters
Type: Allows you to adjust the shape of the gate.
(Required for a racing venue)

Description: A ramp in the shape of half of a pipe.
Name: Half-Pipe
Category: Racing Components
Type: Static Component
Parameters
Theme: Allows you to adjust the material of the half-pipe.
Name: Half-Pipe
Category: Racing Components
Type: Static Component
Parameters
Theme: Allows you to adjust the material of the half-pipe.

Description: A gate used to start the beginning of a race.
Name: Start Gate
Category: Racing/Checkpoint Components
Type: Static Component
Parameters
Type: Allows you to adjust the shape of the gate.
(Required for a racing venue)
Name: Start Gate
Category: Racing/Checkpoint Components
Type: Static Component
Parameters
Type: Allows you to adjust the shape of the gate.
(Required for a racing venue)

Description: A flat piece of wood in the shape of a rectangle.
Name: Wood Plank
Category: Racing Components
Type: Static Component
Parameters
Theme: Allows you to adjust the material of the wood plank.
Name: Wood Plank
Category: Racing Components
Type: Static Component
Parameters
Theme: Allows you to adjust the material of the wood plank.
Roads

Description: A stone road that has a 180 deg turn with an incline in it.
Name: Curved Ramp High (180 deg)
Category: Roads
Type: Static Component
Parameters
Theme: Allows you to adjust the material of the ramp with 2 pre-set choices.
Width: Allows you to adjust the width of the ramp with 3 pre-set choices.
Name: Curved Ramp High (180 deg)
Category: Roads
Type: Static Component
Parameters
Theme: Allows you to adjust the material of the ramp with 2 pre-set choices.
Width: Allows you to adjust the width of the ramp with 3 pre-set choices.

Description: A rope bridge that flexes based on how much weight is on it.
Name: Flexible Bridge
Category: Roads
Type: Dynamic Component
Parameters
Theme: Allows you to adjust the material of the bridge with 2 pre-set choices.
Can Break: Check the box to allow the bridge the be able to snap from to much force.
Name: Flexible Bridge
Category: Roads
Type: Dynamic Component
Parameters
Theme: Allows you to adjust the material of the bridge with 2 pre-set choices.
Can Break: Check the box to allow the bridge the be able to snap from to much force.

Description: A road component that rotates at adjustable speeds.
Name: Rotating Bridge
Category: Roads
Type: Dynamic Component
Parameters
Type: Allows you to choose between a 2 way intersection and a 4 way intersection.
Length: Allows you to adjust the length of the rotating bridge. (Min = 1 meter Max = 20 meters)
RPM: Allows to to adjust the rotations per minute of the rotating bridge. (Min = 0 RPM Max = 1200 RPM)
Name: Rotating Bridge
Category: Roads
Type: Dynamic Component
Parameters
Type: Allows you to choose between a 2 way intersection and a 4 way intersection.
Length: Allows you to adjust the length of the rotating bridge. (Min = 1 meter Max = 20 meters)
RPM: Allows to to adjust the rotations per minute of the rotating bridge. (Min = 0 RPM Max = 1200 RPM)

Description: A road component with 2 turns in the shape of an "S"
Name: "S" Turn
Category: Roads
Type: Static Component
Parameters
Theme: Allows you to adjust the material of the "S" turn with 1 pre-set choice.
Width: Allows you to adjust the width of the "S" turn with 3 pre-set choices.
Name: "S" Turn
Category: Roads
Type: Static Component
Parameters
Theme: Allows you to adjust the material of the "S" turn with 1 pre-set choice.
Width: Allows you to adjust the width of the "S" turn with 3 pre-set choices.

Type: Static Component
Parameters
Theme: Allows you to adjust the material of the tunnel with 2 pre-set choice.
Length: Allows you to adjust the length of the tunnel with 3 pre-set choices.
Width: Allows you to adjust the width of the tunnel with 3 pre-set choices.
Parameters
Theme: Allows you to adjust the material of the tunnel with 2 pre-set choice.
Length: Allows you to adjust the length of the tunnel with 3 pre-set choices.
Width: Allows you to adjust the width of the tunnel with 3 pre-set choices.
Sensor Components

An invisible sensor you drive through to activate a receiver linked to it.
Type: Static Component
Parameters
Delay: Allows you to adjust the delay that the sensor will activate it's receiver. Min = 1 sec Max = 100 sec)
Length: Allows you to adjust the length of the sensor. (Min = 1m Max = 10m)
Width: Allows you to adjust the width of the sensor. (Min = 1m Max = 10m)
Height: Allows you to adjust the height of the sensor. (Min = 1m Max = 10m)
Receiver: Allows you to set the sensor to a receiver to activate it.
Type: Static Component
Parameters
Delay: Allows you to adjust the delay that the sensor will activate it's receiver. Min = 1 sec Max = 100 sec)
Length: Allows you to adjust the length of the sensor. (Min = 1m Max = 10m)
Width: Allows you to adjust the width of the sensor. (Min = 1m Max = 10m)
Height: Allows you to adjust the height of the sensor. (Min = 1m Max = 10m)
Receiver: Allows you to set the sensor to a receiver to activate it.

Description: A sensor you must drive over/touch to activate the receiver linked to it.
Name: Contact
Category: Sensor Components
Type: Dynamic Component
Parameters
Type: Allows you to adjust what the sensor looks like.
Size: Allows to to adjust the size of the sensor.
Delay: Allows you to adjust the delay that the sensor will activate it's receiver. Min = 1 sec Max = 100 sec)
Receiver: Allows you to set the sensor to a receiver to activate it.
Name: Contact
Category: Sensor Components
Type: Dynamic Component
Parameters
Type: Allows you to adjust what the sensor looks like.
Size: Allows to to adjust the size of the sensor.
Delay: Allows you to adjust the delay that the sensor will activate it's receiver. Min = 1 sec Max = 100 sec)
Receiver: Allows you to set the sensor to a receiver to activate it.
Shooting Range

A rotating hoop
Type: Dynamic Component
Parameters
Size: Allows you to adjust size of the hoop, from a single hoop, to a double hoop.
RPM: Allows you to adjust the rotation per minute of the hoop. (0-60 rpm)
Score: Allows you to adjust the point value of the hoop. (5,10,25,50)
Type: Dynamic Component
Parameters
Size: Allows you to adjust size of the hoop, from a single hoop, to a double hoop.
RPM: Allows you to adjust the rotation per minute of the hoop. (0-60 rpm)
Score: Allows you to adjust the point value of the hoop. (5,10,25,50)

Type: Dynamic Component
Parameters
Fire Delay: Allows you to adjust the reload time before you are able to shoot again. (.5 seconds - 3 seconds)
Color: Allows you to adjust the color of the cannon and the projectiles that fire from it.
Parameters
Fire Delay: Allows you to adjust the reload time before you are able to shoot again. (.5 seconds - 3 seconds)
Color: Allows you to adjust the color of the cannon and the projectiles that fire from it.

Type: Dynamic Component
Parameters
Size: Allows you to adjust the size between 2 set sizes, small and large.
Distance: Allows you to adjust the distance the target travels. (0-30 meters)
Parameters
Size: Allows you to adjust the size between 2 set sizes, small and large.
Distance: Allows you to adjust the distance the target travels. (0-30 meters)
Signage

A sign to show off still images imported from your computer.
Type: Static Component
Parameters
Size: Allows you to adjust the size of the billboard with 2 pre-set choices.
(Select Image) button: Clicking this will bring up a new screen. Click new to create a new image. Click on the new image you created and click "edit." You can customize the billboard from here or you can click the decal tab at the top. From there you can select the 3 basic options there or you can click "import decal" to bring in your own picture from your computer.
Type: Static Component
Parameters
Size: Allows you to adjust the size of the billboard with 2 pre-set choices.
(Select Image) button: Clicking this will bring up a new screen. Click new to create a new image. Click on the new image you created and click "edit." You can customize the billboard from here or you can click the decal tab at the top. From there you can select the 3 basic options there or you can click "import decal" to bring in your own picture from your computer.

A billboard with video that plays on it.
Type: Static Component
Parameters
Size: Allows you to adjust the size of the video billboard with 2 pre-set choices.
Video: Allows you to adjust the video that plays on the video billboard from 4 pre-set choices.
Type: Static Component
Parameters
Size: Allows you to adjust the size of the video billboard with 2 pre-set choices.
Video: Allows you to adjust the video that plays on the video billboard from 4 pre-set choices.

Description: A road sign with symbols and words to give information about the track ahead.
Name: Rectangle Sign
Category: Signage
Type: Static Component
Parameters
Style: Allows you to adjust the image/wording of the sign with 64 pre-set choices.
Name: Rectangle Sign
Category: Signage
Type: Static Component
Parameters
Style: Allows you to adjust the image/wording of the sign with 64 pre-set choices.
Start Markers

Description: A marker signifying where you will spawn in a certain venue when you join it.
Name: Grid Start Marker
Category: Start Markers
Type: Marker
Parameters
Type: Allows to to pick what type of vehicle the start marker will spawn when you enter the venue.
Team: Allows to to set what team will be starting at that start marker.
Num. Rows: Allows you to adjust how many vehicles can spawn in a row. (Min = 1 Max = 32)
Num. Columns: Allows you to adjust how many vehicles can spawn in a column. (Min = 1 Max = 32)
Row Spacing: Allows you to adjust the distance between the vehicles in a row. (Min = 1m Max = 8m)
Column Spacing: Allows you to adjust the distance between the vehicles in a column. (Min = 1m Max = 8m)
Name: Grid Start Marker
Category: Start Markers
Type: Marker
Parameters
Type: Allows to to pick what type of vehicle the start marker will spawn when you enter the venue.
Team: Allows to to set what team will be starting at that start marker.
Num. Rows: Allows you to adjust how many vehicles can spawn in a row. (Min = 1 Max = 32)
Num. Columns: Allows you to adjust how many vehicles can spawn in a column. (Min = 1 Max = 32)
Row Spacing: Allows you to adjust the distance between the vehicles in a row. (Min = 1m Max = 8m)
Column Spacing: Allows you to adjust the distance between the vehicles in a column. (Min = 1m Max = 8m)
Weapons

An automated cannon that aims and shoots at the nearest player. Settings include rate of fire (in seconds), shooting angle, and activation distance.
Type: Dynamic Component
Parameters
Yaw limit: Allows you to adjust the range to aim the cannon left/right (Min = 0 meters Max = 180 meters)
Pitch limit: Allows you to adjust the range to aim the cannon up/down (Min = 0 meters Max = 90 meters)
Range: Allows you to adjust the distance at which the cannon will fire at something (Min = 0 meters Max = 500 meters)
Reload: Allows you to adjust the fire rate of the cannon. (Min = 0 seconds Max
Type: Dynamic Component
Parameters
Yaw limit: Allows you to adjust the range to aim the cannon left/right (Min = 0 meters Max = 180 meters)
Pitch limit: Allows you to adjust the range to aim the cannon up/down (Min = 0 meters Max = 90 meters)
Range: Allows you to adjust the distance at which the cannon will fire at something (Min = 0 meters Max = 500 meters)
Reload: Allows you to adjust the fire rate of the cannon. (Min = 0 seconds Max

A cannon that shoots projectiles at an adjustable speed, angle, and projectile. Requires a sensor to be linked to it for it to work properly.
Type: Dynamic Component
Parameters
Type: Allows you to adjust the size/shape of the cannon.
Launch (angle): Allows you to adjust the angle the cannon fires at. (Min = 0 deg Max = 90 deg)
Launce (Velocity): Allows you to adjust the velocity of the projectile leaving the cannon. (Min = 1 mps Max = 50 mps)
Projectile: Allows you to adjust the type/material of the projectile that comes out of the cannon. (concrete, lead, plastic, rubber, steel, wood)
Type: Dynamic Component
Parameters
Type: Allows you to adjust the size/shape of the cannon.
Launch (angle): Allows you to adjust the angle the cannon fires at. (Min = 0 deg Max = 90 deg)
Launce (Velocity): Allows you to adjust the velocity of the projectile leaving the cannon. (Min = 1 mps Max = 50 mps)
Projectile: Allows you to adjust the type/material of the projectile that comes out of the cannon. (concrete, lead, plastic, rubber, steel, wood)

Description: A launcher that fires explosive projectiles. Requires a sensor to be linked to it for it to work properly.
Name: Explosives Launcher
Category: Weapons
Type: Dynamic Component
Parameters
Launch (Angle): Allows you to adjust the angle the cannon fires at. (Min = 0 deg Max = 90 deg)
Launch (Velocity): Allows you to adjust the velocity of the projectile leaving the cannon. (Min = 1 mps Max = 60 mps)
Projectile: Allows you to adjust the type/material of the projectile that comes out of the cannon. (ball or crate)
Lifetime: Allows you to adjust the amount of time before the projectile will explode after launch. (Min = 1 sec Max = 360 sec)
Name: Explosives Launcher
Category: Weapons
Type: Dynamic Component
Parameters
Launch (Angle): Allows you to adjust the angle the cannon fires at. (Min = 0 deg Max = 90 deg)
Launch (Velocity): Allows you to adjust the velocity of the projectile leaving the cannon. (Min = 1 mps Max = 60 mps)
Projectile: Allows you to adjust the type/material of the projectile that comes out of the cannon. (ball or crate)
Lifetime: Allows you to adjust the amount of time before the projectile will explode after launch. (Min = 1 sec Max = 360 sec)

An explosive mine that packs a big punch. You can choose to activate by proximity (distance) or by touching, and set a delay.
Type: Dynamic Component
Parameters
Trigger: Allows you to adjust the distance the mine will activate. (Min = .10m Max = 10m)
Detonation: Allows you to set a delay of the explosive. (Min = 0 sec Max = 10 sec)
Type: Dynamic Component
Parameters
Trigger: Allows you to adjust the distance the mine will activate. (Min = .10m Max = 10m)
Detonation: Allows you to set a delay of the explosive. (Min = 0 sec Max = 10 sec)