Here are some of our Venue Builder creator components, featured venues/games and example customized vehicles and avatars. Design your own hangouts, adventures and games. As early explorers, you have access to all of these assets. This is a just a preview of what is currently available in-world. Jump into Xulu today to see it all in action, and share your ideas on what you’d like to see.
Venue Builder: Creator Components

Description: A structure where you must take the gem in "Score It!" to score points.
Name: Gem Launcher
Category: Gladiators Components
Type: Static Component
Parameters
Team: Allows you to adjust what team the score zone will be set to.
Type: Allows to to adjust what the score zone looks like.
Name: Gem Launcher
Category: Gladiators Components
Type: Static Component
Parameters
Team: Allows you to adjust what team the score zone will be set to.
Type: Allows to to adjust what the score zone looks like.

Description: A flag is a component used in gladiator games. Take this to a score zone to capture points.
Name: Flag
Category: Gladiators Components
Type: Dynamic Component
Team: Allows you to adjust what team the flag will be set to.
Name: Flag
Category: Gladiators Components
Type: Dynamic Component
Team: Allows you to adjust what team the flag will be set to.

A rotating hoop
Type: Dynamic Component
Parameters
Size: Allows you to adjust size of the hoop, from a single hoop, to a double hoop.
RPM: Allows you to adjust the rotation per minute of the hoop. (0-60 rpm)
Score: Allows you to adjust the point value of the hoop. (5,10,25,50)
Type: Dynamic Component
Parameters
Size: Allows you to adjust size of the hoop, from a single hoop, to a double hoop.
RPM: Allows you to adjust the rotation per minute of the hoop. (0-60 rpm)
Score: Allows you to adjust the point value of the hoop. (5,10,25,50)

An explosive mine that packs a big punch. You can choose to activate by proximity (distance) or by touching, and set a delay.
Type: Dynamic Component
Parameters
Trigger: Allows you to adjust the distance the mine will activate. (Min = .10m Max = 10m)
Detonation: Allows you to set a delay of the explosive. (Min = 0 sec Max = 10 sec)
Type: Dynamic Component
Parameters
Trigger: Allows you to adjust the distance the mine will activate. (Min = .10m Max = 10m)
Detonation: Allows you to set a delay of the explosive. (Min = 0 sec Max = 10 sec)

Description: A hut themed building with red coloring on it.
Name: Red Hut
Category: Architecture
Type: Static Component
Parameters
Type: Allows you to adjust the shape/size of the hut with 6 pre-set choices.
Name: Red Hut
Category: Architecture
Type: Static Component
Parameters
Type: Allows you to adjust the shape/size of the hut with 6 pre-set choices.
Featured Venues

Each player must drive through the numbered checkpoints in sequence, from start to finish, as quickly as possible.
The clock starts when you drive through the “Start” checkpoint, and it stops when you pass the “Finish” checkpoint. Your time is recorded and displayed at the bottom of the screen, along with the players’ best time.
The clock starts when you drive through the “Start” checkpoint, and it stops when you pass the “Finish” checkpoint. Your time is recorded and displayed at the bottom of the screen, along with the players’ best time.

Each player must drive through the numbered checkpoints in sequence, from start to finish, as quickly as possible.
The clock starts when you drive through the “Start” checkpoint, and it stops when you pass the “Finish” checkpoint. Your time is recorded and displayed at the bottom of the screen, along with the players’ best time.
The clock starts when you drive through the “Start” checkpoint, and it stops when you pass the “Finish” checkpoint. Your time is recorded and displayed at the bottom of the screen, along with the players’ best time.

Be the first to touch a beacon and increase your score by 1 point. As soon as a player touches the beacon, the beacon disappears and a new one is created at an arbitrary location within the play area. The game is reset when the time ends. All players are reset to the start positions.

Each player must drive through the numbered checkpoints in sequence, from start to finish, as quickly as possible.
The clock starts when you drive through the “Start” checkpoint, and it stops when you pass the “Finish” checkpoint. Your time is recorded and displayed at the bottom of the screen, along with the players’ best time.
The clock starts when you drive through the “Start” checkpoint, and it stops when you pass the “Finish” checkpoint. Your time is recorded and displayed at the bottom of the screen, along with the players’ best time.

Each player must drive through the numbered checkpoints in sequence, from start to finish, as quickly as possible.
The clock starts when you drive through the “Start” checkpoint, and it stops when you pass the “Finish” checkpoint. Your time is recorded and displayed at the bottom of the screen, along with the players’ best time.
The clock starts when you drive through the “Start” checkpoint, and it stops when you pass the “Finish” checkpoint. Your time is recorded and displayed at the bottom of the screen, along with the players’ best time.
Customize

This is the default Bubblecraft when you first enter Xulu. Customize it to change it up and express yourself.